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Cybersickness

Overview

Virtual reality sickness occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms.[1] The most common symptoms are general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy.[2] Other symptoms include postural instability and retching.[2] Virtual reality sickness is different from motion sickness in that it can be caused by the visually-induced perception of self-motion; real self-motion is not needed.[1] It is also different from simulator sickness; non-virtual reality simulator sickness tends to be characterized by oculomotor disturbances, whereas virtual reality sickness tends to be characterized by disorientation.[3]

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κ°€μƒν™˜κ²½λ©€λ―Έ(λ˜λŠ” 사이버멀미)λ₯Ό μœ λ°œν•˜λŠ” κ²ƒμœΌλ‘œ μ•Œλ €μ§„ μ—¬λŸ¬ μš”μΈ 쀑 μ €ν¬λŠ” 좩싀도(fidelity) μš”μΈμ„ 주의 깊게 μ‚΄νŽ΄λ³΄κ³  μžˆμŠ΅λ‹ˆλ‹€. 2016λ…„ McMahan 연ꡬ진이 μ£Όμž₯ν•œ AFFECT λͺ¨λΈμ„ 근거둜, 높은 λ””μŠ€ν”Œλ ˆμ΄ 좩싀도(display fidelity) ν™˜κ²½μ—μ„œ μΈν„°λž™μ…˜ 좩싀도(interaction fidelity)와 μ‹œλ‚˜λ¦¬μ˜€ 좩싀도(scenario fidelity)κ°€ 멀미에 λ―ΈμΉ˜λŠ” 영ν–₯을 μ—°κ΅¬ν•©λ‹ˆλ‹€. 특히 λͺ¨μ…˜ 캑쳐 μž₯λΉ„λ₯Ό μ΄μš©ν•œ μ‚¬μš©μžμ˜ 신체 흔듀림(body sway) μ§€ν‘œλ₯Ό 톡해 보닀 λΉ„μΉ¨μŠ΅μ μ΄κ³  κ°κ΄€μ μœΌλ‘œ 멀미정도λ₯Ό μΈ‘μ •ν•˜κ³ μž ν•©λ‹ˆλ‹€.
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μ‹€ν—˜ ν™˜κ²½(Research Environment)
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보유μž₯λΉ„(Hardware setup)
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HMDs
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Oculus Quest 2
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Oculus Quest
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PIMAX 8K
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HTC Vive Pro
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Nreal Light Developer Kit + Lens Set λ“± λ‹€μˆ˜ 보유
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λΉ„λ””μ˜€μ›”(Video wall)
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κ°€μƒν™˜κ²½ 컨텐츠(VR content)
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HMD기반 λ²‘μ…˜ 유발 컨텐츠(HMD based vection-evoking VR)
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고좩싀도 κ°€μƒν™˜κ²½(High-fidelity VR house)
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λ©€λ―Έ 유발 원인을 컨텐츠 μ™ΈλΆ€μ—μ„œ μ‘°μ •(VRS-remote)
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Measures of cybersickness
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μ˜μƒ λ©€λ―Έ κ°μˆ˜μ„± 섀문지 ν•œκΈ€νŒ(VIMSSQ-K)
VIMSSQ_kor.pdf
206.8KB
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λͺ¨μ…˜ 캑쳐 카메라 및 force plateλ₯Ό ν†΅ν•œ 신체 흔듀림(body sway) μΈ‘μ •
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OptiTrack
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Wii balance board
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μ΅œμ‹  XR ν™˜κ²½μ— μ ν•©ν•œ κ°œμ„ λœ 주관적 섀문지 개발 μ˜ˆμ •

Publications

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Year
Title
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Authors
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Date
Index
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2023
International Journal of Human–Computer Interaction
XR
Virtual Reality
Augmented Reality
Webizing
WebXR
Remote Collaboration
Cybersickness
Eunhee Chang, Yongjae Lee, Byounghyun Yoo
https://doi.org/10.1080/10447318.2023.2241294
2023/08/17
SCIE
SSCI
SCOPUS
2022
Virtual Reality
Cybersickness
Virtual Reality
XR
Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.1007/s10055-021-00622-2
2022/09/01
SCIE
SCOPUS
2022
ν•œκ΅­CDEν•™νšŒ λ™κ³„ν•™μˆ λŒ€νšŒ
Cybersickness
Virtual Reality
XR
Suyeong Kim, Byounghyun Yoo, Juyeong Hwang, Eunhee Chang
2022/02/09 β†’ 2022/02/12
2021
Journal of Computational Design and Engineering
Cybersickness
Virtual Reality
XR
Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.1093/jcde/qwab010
2021/04/28
SCIE
SCOPUS
2020
International Journal of Human-Computer Interaction
Cybersickness
Virtual Reality
XR
Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.1080/10447318.2020.1778351
2020/09/10
SCIE
SCI
SSCI
SCOPUS
2018
μ •λ³΄κ³Όν•™νšŒλ…Όλ¬Έμ§€
Cybersickness
Virtual Reality
XR
Eunhee Chang, Daeil Seo, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.5626/JOK.2018.45.3.251
2018/03/01
ν•™μ§„λ“±μž¬
Best Paper Award
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